[Home]PrometheusSkuleo

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Difference (from prior major revision) (author diff)

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|\| Experience |/| 3 ||
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|\| Experience |/| 4 ||

Prometheus Skuleo, aka Theus aka Theo Ratskull aka Corpse-Looter aka Pest Who Gnaws the Roots of Power, is a Greek-American Were-Rat, and he's equally proud of both heritages. He's tired of "his people" being shat upon by everyone with power, and he intends to put a stop to it. He's a charming, deceitful little man who by all rights should be creepy as hell, yet exudes a strange charm. His work as a muck-raking underground reporter tends not to pay at all, or even cost him money, so he runs a profitable sideline in valuable information and fenced goods.

Attributes

Human

Body 5 Magic 7 Mind 8 Reflexes 6

War-Form (Large Dog-Like Rat with Prehensile Hands)

Body 7 Magic 6 Mind 5 Reflexes 8

Rat

Body 5 Magic 8 Mind 5 Reflexes 8

Skills

Creature Powers 13 Martial Arts 13 Deceit 13 Intrusion 13 Gambling 13 Journalism 13 Leadership 13 Sabotage 13

Shticks

Creature Powers

Transformation Rat & Were-Rat Lurk Chi 8 / Shots 1 Squeeze Chi 3 / Shots 8 Regeneration Heal One Wound per Sequence

Martial Arts

Friend of Darkness Chi 1 / Shots 1 Dark's Soft Whisper Chi 4 / Shots 3 Blade of Darkness Chi 1 / Shots 3 Gathering the Darkness Chi X / Shots 3

Unique Schtick

Cuteness of the Rat: Spend a Fortune Die to guarantee that a contact you meet isn't hostile.

Keys

Key of the Revolutionary

Stick it to the man!
  • Gain 1 XP every time he speaks out against the rulers, or breaks a minor law.
  • Gain 2 XP every time he acts directly against the rulers.
  • Gain 5 XP every time he puts himself in great danger in order to damage the status quo.
  • Buyoff: Accept any favor from the rulers in order for your quietude or complicity.

Key of Conscience

Despite the tough-guy exterior, deep down he's a nice guy. Even deeper down, he's a nice rat.
  • Gain 1 XP every time your character helps someone who cannot help themselves.
  • Gain 2 XP every time your character defends someone with might who is in danger and cannot save themselves.
  • Gain 5 XP every time your character takes someone in an unfortunate situation and changes their life to where they can help themselves.
  • Buyoff: Ignore a request for help.

Key of the Jester

Honestly point out the flaws in others.
  • Gain 1 XP every time he insults someone whom he'd be better off treating tactfully.
  • Gain 3 XP every time he gets others to laugh at their own faults.
  • Gain 5 XP every time he completely wrecks all future chances of beneficial interaction with someone by telling them the truth.
  • Buyoff: Be polite to a fool.

Deprecated Keys

Key of the Guardian

Defend the Were-Rat Community and work for its general good.
  • Gain 1 XP every time he defends a litter-mate from harm.
  • Gain 3 XP every time he defends a litter-mate at great danger to himself.
  • Gain 5 XP every time he defends a litter-mate while risking death.
  • Buyoff: Leave your litter to strike out on your own.

Expendable Resources

Fortune Dice 7 Experience 4


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Last edited October 14, 2005 10:33 pm by Andres (diff)
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