[Home]History of HouseRules

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Revision 3 . . 6 June 2005 11:07 am by Neel
Revision 2 . . 5 June 2005 7:27 pm by Neel
Revision 1 . . 5 June 2005 4:04 pm by Neel
  

Difference (from prior major revision) (no other diffs)

Changed: 33c33
* Total Success: The character completely achieves whatever the player wanted him or her to achieve, and this obstacle will likely never present a difficulty again.
* Total Success: The character completely achieves whatever the player wanted him or her to achieve, and this obstacle will likely never present any difficulty again. At this level, it's reasonable to offer a Unique shtick reflecting their success here.

Changed: 36c36
* Major Success: The character achieves what they wanted to do, and the PC gains a big advantage in followup conflicts -- this is something that can give them a +4 bonus.
* Major Success: The character substantially achieves what they wanted to do, and the PC gains a big advantage in followup conflicts -- this is something that can give them a +4 bonus in subsequent actions for the rest of the session/scenario. (Which one?)

Changed: 39,41c39,44
* Minor Success: The character achieves


* Minor Success: The character achieves a significant part of what they wanted -- something worth a +2 bonus later on for the next scene.
* Marginal Success: The character gets at least a piece of what they wanted, and will receive a +1 bonus to related stuff, once.
* Marginal Failure: The character doesn't succeed, but the consequences of failure are minor -- something worth a -1 penalty, once.
* Minor Failure: The consequences of failure are significant; the character will take a -2 penalty on related actions for the next scene.
* Major Failure: The failure is severe, and has big ramifications -- the character should take a -4 penalty to logically related actions for the rest of the scenario.
* Total Failure: The failure is catastrophic.

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